Remote Display consists of two pieces of software, Remote Display Server and Remote Display Client, which are on networked computers to enable the extension or mirroring of the desktop of a computer (the client) onto the displays shared by other computers (the servers). By extending the client computer's desktop, more effective screen real estate is made available which in turn allows the user to be more productive. Graphic designers, web designers, programmers, developers and other professional workers are examples of those who could benefit from the extra real estate. Remote Display is also useful for temporarily borrowing the use of a large display, for example, by a visitor whose laptop computer contains sensitive data which cannot be copied to the computer with the large display. Designed with cross-platform use in mind, Remote Display allows Macs or PCs to use the displays of other networked Macs and PCs. For example, a MacBook could extend its desktop onto the displays of another Mac and a PC for a total of 3 displays for its desktop. Client computers can extend or mirror onto a maximum of 4 remote displays at a time. Macs require a PowerPC G3 or Intel Core Solo CPU with 256MB RAM and Mac OS X 10.4.8. Remote Display for Mac OS X ships as an Universal binary. Windows PCs require a Pentium II CPU with 256MB RAM and Windows XP with service pack 2. The Windows version of Remote Display Server requires a DirectX 7 capable video card. Of course, a network connection is required for both client and server, with at least fast ethernet (100Mbps) or 802.11g wireless networking (54Mbps). Licensing: Licensing is done on a per-client session basis, where a session is from the time a client computer uses the shared displays of the servers until the time it stops using the shared displays. Each client session requires a license, regardless of how many servers the client's session uses. Simultaneous sessions each require a separate license.